package GameEngine.Gui.Event;

public class TouchEvent {
	private int X;
	private int Y;

	public TouchEvent(int x, int y) {
		this.X = x;
		this.Y = y;
	}

	// Getter
	public int getX() {
		return X;
	}

	public int getY() {
		return Y;
	}
	
	
}
